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; SUPPLY EVENTS
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;
; USAGE:
;
; Basic structure for a supply event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID that will be owner of supply event
; #ALIGNMENT_ID= Political alignment ID that will be the owner of the event
; #FLAG_ID= Flag ID that will be shown in the popup for this event
; #SEASON_FLAG= Season flag can be used to limit event to a particular season
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #SOURCE_POSITION= Map position that could also trigger the event 
;                   Format: x,y [unit_id]
;                   unit_id.xx is a mouse hover style where xx refers to the sprite index of the symbol_sprites.png file that will be shown at #SOURCE_POSITION.
;                   If unit_id.xx is used then the mouse hover information text will show the #POPUP text.
; #DESTINATION_RESOURCE= Resource positions that will be affected by event as well as the
;			 resource strength reduction range (Format: x,y [min, max])
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; #SOURCE_POSITION will trigger the event if and only if the unit located there, as specified by
; unit_id, matches #COUNTRY_ID. Additionally, for the event to fire the unit must have a strength >= 5.
;
; #COUNTRY_ID can be set to 0, for any country with alignment matching #ALIGNMENT_ID, as long as there is a #SOURCE_POSITION specified. 
;
; A #SOURCE_POSITION does not have to be specified and can be left blank. In this case the
; triggering of the supply event will be dependant on #DATE and the applicable #SEASON_FLAG.
; More than one #SOURCE_POSITION can be set and will be read using OR logic.
;
; #DESTINATION_RESOURCE's will only be effected if they are under enemy control relative to #COUNTRY_ID.
; Enemy or occupier must also be fully active.
; More than one #DESTINATION_RESOURCE can be set.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for UNIT ID's and not unit id names
; Use the reference values provided for #SEASON_FLAG and not season names
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Kenya
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Madagascar
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= New Guinea
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; UNIT ID REFERENCE VALUES
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;
; #UNIT_ID_-1= Any Unit
;
; #UNIT_ID_0= HQ
; #UNIT_ID_1= Garrison
; #UNIT_ID_2= Brigade
; #UNIT_ID_3= Division
; #UNIT_ID_4= Corps
; #UNIT_ID_5= Army
; #UNIT_ID_6= Mechanized
; #UNIT_ID_7= Special Forces
; #UNIT_ID_8= Engineers
; #UNIT_ID_9= Paratroops
; #UNIT_ID_10= Cavalry Brigade
; #UNIT_ID_11= Cavalry Division
; #UNIT_ID_12= Cavalry Corps
; #UNIT_ID_13= Partisans
; #UNIT_ID_14= Pillbox
; #UNIT_ID_15= Anti-Air
; #UNIT_ID_16= Rocket Artillery
; #UNIT_ID_17= Artillery
; #UNIT_ID_18= Heavy Artillery
; #UNIT_ID_19= Rail Gun
; #UNIT_ID_20= Coastal Gun
; #UNIT_ID_21= Rockets
; #UNIT_ID_22= Reconnaissance
; #UNIT_ID_23= Armored Train
; #UNIT_ID_24= Anti-Tank
; #UNIT_ID_25= Light Tanks
; #UNIT_ID_26= Medium Tanks
; #UNIT_ID_27= Tanks
; #UNIT_ID_28= Airships
; #UNIT_ID_29= Fighters
; #UNIT_ID_30= Tactical Bombers
; #UNIT_ID_31= Medium Bombers
; #UNIT_ID_32= Strategic Bombers
; #UNIT_ID_33= Maritime Bombers
; #UNIT_ID_34= Kamikazes
; #UNIT_ID_35= Dreadnought
; #UNIT_ID_36= Battleship
; #UNIT_ID_37= Battle Cruiser
; #UNIT_ID_38= Heavy Cruiser
; #UNIT_ID_39= Light Cruiser
; #UNIT_ID_40= Destroyer
; #UNIT_ID_41= Escort Carrier
; #UNIT_ID_42= Carrier
; #UNIT_ID_43= Sub
; #UNIT_ID_44= Motor Torpedo Boat
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SEASON FLAG REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; ALL_SEASONS= 0
; SPRING= 1
; SUMMER= 2
; FALL= 3
; WINTER= 4
;
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{
#NAME= Norwegian Forces Damage The Rail Network As They Retire Into The Hinterland
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 643[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 78
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1940/04/14
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 167,48 [1,3]
#DESTINATION_RESOURCE= 174,28 [1,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 78 [2] [100] [1]
}

{
#NAME= Norwegian Forces Damage The Rail Network As They Retire Into The Hinterland
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 644[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 78
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1940/04/14
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 167,48 [1,3]
#DESTINATION_RESOURCE= 174,28 [1,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 78 [2] [100] [1]
}

{
#NAME= Dutch Railway Workers Strike As Allied Forces Approach The Netherlands
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 108[1]
#COUNTRY_ID= 10
#ALIGNMENT_ID= 0
#FLAG_ID= 73
#TRIGGER= 50
#SEASON_FLAG= 0
#DATE= 1940/01/20
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 156,77 [1,4]
#DESTINATION_RESOURCE= 155,76 [1,4]
#DESTINATION_RESOURCE= 156,75 [1,4]
#VARIABLE_CONDITION= 10 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

{
#NAME= Dutch Railway Workers Strike As Allied Forces Approach The Netherlands
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 108[0]
#COUNTRY_ID= 10
#ALIGNMENT_ID= 0
#FLAG_ID= 73
#TRIGGER= 25
#SEASON_FLAG= 0
#DATE= 1940/01/20
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 156,77 [1,4]
#DESTINATION_RESOURCE= 155,76 [1,4]
#DESTINATION_RESOURCE= 156,75 [1,4]
#VARIABLE_CONDITION= 10 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

{
#NAME= Fighting Breaks Out In Greece Between Monarchists And Communists
#POPUP= <<TAG_3>>
#IMAGE= greekcivilwar.png
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 46
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1944/12/09
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 193,109 [1,4]
#DESTINATION_RESOURCE= 191,106 [1,4]
#DESTINATION_RESOURCE= 192,104 [1,4]
#VARIABLE_CONDITION= 46 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= Fighting Breaks Out In Greece Between Monarchists And Communists
#POPUP= <<TAG_4>>
#IMAGE= hgwells.png
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1944/12/20
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 193,109 [1,2]
#DESTINATION_RESOURCE= 191,106 [1,2]
#DESTINATION_RESOURCE= 192,104 [1,2]
#VARIABLE_CONDITION= 46 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;REMOVE1941
{
#NAME= French Refugee Event
#POPUP= <<TAG_5>>
#IMAGE= refugee1.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 40
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 153,80 [2,4]
#DESTINATION_RESOURCE= 151,79 [2,4]
#DESTINATION_RESOURCE= 153,78 [2,4]
#DESTINATION_RESOURCE= 155,81 [2,4]
#DESTINATION_RESOURCE= 151,81 [2,4]
#DESTINATION_RESOURCE= 154,83 [2,4]
; 1st Line - Belgium politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 10 [2] [100] [1]
; 2nd Line - USA politically aligned with the Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 3rd Line - France politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
}

;REMOVE1942
{
#NAME= Workers Launch A General Strike In Amsterdam Against The Occupation
#POPUP= <<TAG_6>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 73
#ALIGNMENT_ID= 0
#FLAG_ID= 73
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1941/02/25
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 156,75 [2,3]
; 1st Line - Netherlands politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [1]
}

;REMOVE1944
{
#NAME= Workers Launch A General Strike In The Southern Netherlands
#POPUP= <<TAG_7>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 73
#ALIGNMENT_ID= 0
#FLAG_ID= 73
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1943/04/29
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 157,79 [2,3]
; 1st Line - Netherlands politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [1]
}

;REMOVE1944
{
#NAME= DE 750 - Insurrection Against The Axis In Naples As Allied Forces Approach!
#POPUP= <<TAG_8>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 750[1]
#COUNTRY_ID= 115
#ALIGNMENT_ID= 0
#FLAG_ID= 59
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1942/01/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 175,103 [1,3]
; 1st Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

;REMOVE1944
{
#NAME= Strikes Break Out In Turin
#POPUP= <<TAG_9>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 91
#TRIGGER= 35
#SEASON_FLAG= 0
#DATE= 1943/01/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 162,94 [2,4]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;REMOVE1944
{
#NAME= Workers Go On Strike In Milan
#POPUP= <<TAG_10>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 91
#TRIGGER= 35
#SEASON_FLAG= 0
#DATE= 1943/01/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 164,93 [2,4]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;REMOVE1944
{
#NAME= Trotsykist Agitators Are Blamed As Miners Strike In Wales And Yorkshire
#POPUP= <<TAG_11>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 91
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1944/02/03
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 139,76 [2,4]
#DESTINATION_RESOURCE= 144,72 [2,4]
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;REMOVE1942
{
#NAME= 100,000 Miners Strike For Higher Pay In Northern France
#POPUP= <<TAG_12>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 40
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1941/05/27
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 153,81 [2,4]
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - France politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; UK DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1941
; Effect of reduced supply in Baghdad
{
#NAME= DE 106 - Baghdad Supply Reduction
#POPUP= <<TAG_13>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 106[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 56
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 237,124 [5,5]
#DESTINATION_RESOURCE= 240,125 [5,5]
#DESTINATION_RESOURCE= 239,122 [5,5]
#DESTINATION_RESOURCE= 237,121 [5,5]
#DESTINATION_RESOURCE= 234,122 [5,5]
#DESTINATION_RESOURCE= 234,120 [5,5]
#DESTINATION_RESOURCE= 231,119 [5,5]
#DESTINATION_RESOURCE= 232,118 [5,5]
#DESTINATION_RESOURCE= 225,120 [5,5]
#DESTINATION_RESOURCE= 231,114 [5,5]
; Iraq politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 56 [1] [100] [0]
}

{
#NAME= DE 313 - Danish Workers Go On Strike To Disrupt German Communications
#POPUP= <<TAG_14>>
#IMAGE= danishstrike.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 355[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 31
#TRIGGER= 45
#SEASON_FLAG= 0
#DATE= 1944/01/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 171,65 [2,4]
#DESTINATION_RESOURCE= 171,66 [2,4]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
}

;REMOVE1944
{
#NAME= DE 108 - Danish Workers Strike Against The German Occupation
#POPUP= <<TAG_15>>
#IMAGE= copenhagen_strike.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 108[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 31
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1943/06/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 171,65 [1,3]
#DESTINATION_RESOURCE= 171,66 [1,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
}

{
#NAME= DE 114 - British Commandos Raid Norway - Stavanger
#POPUP= <<TAG_16>>
#IMAGE= commando8.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 114[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 2
#SEASON_FLAG= 0
#DATE= 1942/03/01
#SOURCE_POSITION= 147,77 [-1]
#DESTINATION_RESOURCE= 158,55 [2,3]
#DESTINATION_RESOURCE= 157,55 [2,4]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 114 - British Commandos Raid Norway - Bergen
#POPUP= <<TAG_17>>
#IMAGE= commando7.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 114[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 2
#SEASON_FLAG= 0
#DATE= 1942/03/01
#SOURCE_POSITION= 147,77 [-1]
#DESTINATION_RESOURCE= 157,50 [2,3]
#DESTINATION_RESOURCE= 156,51 [2,4]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 114 - British Commandos Raid Norway - Trondheim
#POPUP= <<TAG_18>>
#IMAGE= commando6.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 114[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 2
#SEASON_FLAG= 0
#DATE= 1942/03/01
#SOURCE_POSITION= 147,77 [-1]
#DESTINATION_RESOURCE= 167,39 [2,3]
#DESTINATION_RESOURCE= 167,40 [2,3]
#DESTINATION_RESOURCE= 166,41 [2,4]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 114 - British Commandos Raid Norway - Narvik
#POPUP= <<TAG_19>>
#IMAGE= commando5.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 114[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 2
#SEASON_FLAG= 0
#DATE= 1942/03/01
#SOURCE_POSITION= 147,77 [-1]
#DESTINATION_RESOURCE= 181,18 [2,3]
#DESTINATION_RESOURCE= 180,19 [2,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 114 - British Commandos Raid France - Calais
#POPUP= <<TAG_20>>
#IMAGE= commando4.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 114[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 2
#SEASON_FLAG= 0
#DATE= 1942/03/01
#SOURCE_POSITION= 147,77 [-1]
#DESTINATION_RESOURCE= 151,79 [2,3]
#DESTINATION_RESOURCE= 150,80 [2,4]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 114 - British Commandos Raid France - St Malo
#POPUP= <<TAG_21>>
#IMAGE= commando3.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 114[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 2
#SEASON_FLAG= 0
#DATE= 1942/03/01
#SOURCE_POSITION= 147,77 [-1]
#DESTINATION_RESOURCE= 141,85 [2,3]
#DESTINATION_RESOURCE= 142,85 [2,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 114 - British Commandos Raid Belgium - Ostend
#POPUP= <<TAG_22>>
#IMAGE= commando1.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 114[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 2
#SEASON_FLAG= 0
#DATE= 1942/03/01
#SOURCE_POSITION= 147,77 [-1]
#DESTINATION_RESOURCE= 153,78 [2,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 114 - British Commandos Raid Spain - Corruna
#POPUP= <<TAG_23>>
#IMAGE= commando2.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 114[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 2
#SEASON_FLAG= 0
#DATE= 1942/03/01
#SOURCE_POSITION= 147,77 [-1]
#DESTINATION_RESOURCE= 130,98 [2,3]
#DESTINATION_RESOURCE= 130,97 [2,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;REMOVE1943
{
#NAME= DE 114 - Cockleshell Heroes: British Royal Marines Attack Shipping At Bordeaux
#POPUP= <<TAG_24>>
#IMAGE= frankton.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 114[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1942/12/07
#SOURCE_POSITION= 147,77 [-1]
#DESTINATION_RESOURCE= 145,93 [2,5]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;REMOVE1941
{
#NAME= DE 118 - French Bombers Attack Gibraltar In Response To The Attack On Mers-El-Kebir
#POPUP= <<TAG_25>>
#IMAGE= frenchbombergib.png, gibraltaratwar.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[1]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 118
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1940/01/20
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 137,113 [0,2]
#DESTINATION_RESOURCE= 137,114 [0,2]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
}

{
#NAME= DE 156 - The SAS Attack Axis Supply Lines And Rear Areas Near Tobruk
#POPUP= <<TAG_26>>
#IMAGE= sas6.png, sas7.png
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 156[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1941/08/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 194,122 [1,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 157 - The SAS Attack Axis Supply Lines And Rear Areas Near Benghazi
#POPUP= <<TAG_27>>
#IMAGE= sas1.png, sas2.png
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 157[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1941/08/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 186,122 [1,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 158 - The SAS Attack Axis Supply Lines And Rear Areas Near Tripoli
#POPUP= <<TAG_28>>
#IMAGE= sas3.png
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 158[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1941/08/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 172,121 [1,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 159 - The SAS Attack Axis Supply Lines And Rear Areas Near El Agheila
#POPUP= <<TAG_29>>
#IMAGE= sas4.png
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 159[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1941/08/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 184,126 [1,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

{
#NAME= DE 160 - The SAS Attack Axis Supply Lines And Rear Areas Near Mersa Matruh
#POPUP= <<TAG_30>>
#IMAGE= sas5.png
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 160[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1941/08/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 200,124 [1,3]
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; US DECISION EVENTS - Spanish Republican Resistance
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= DE 309 - Spanish Republicans Carry Out Guerrilla Attacks On Installations In Asturias
#POPUP= <<TAG_31>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 361[1]
#COUNTRY_ID= 115
#ALIGNMENT_ID= 0
#FLAG_ID= 101
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1943/01/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 135,97 [1,4]
#DESTINATION_RESOURCE= 135,98 [1,4]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

{
#NAME= DE 309 - Spanish Republicans Launch Attacks On Installations Near Granada
#POPUP= <<TAG_32>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 362[1]
#COUNTRY_ID= 115
#ALIGNMENT_ID= 0
#FLAG_ID= 101
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1943/01/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 140,112 [1,4]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

{
#NAME= DE 309 - Spanish Republicans Carry Out Guerrilla Attacks On Installations Near Córdoba
#POPUP= <<TAG_33>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 363[1]
#COUNTRY_ID= 115
#ALIGNMENT_ID= 0
#FLAG_ID= 101
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1943/01/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 137,110 [1,4]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

{
#NAME= DE 309 - Spanish Republicans Attack Installations In Catalonia
#POPUP= <<TAG_34>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 364[1]
#COUNTRY_ID= 115
#ALIGNMENT_ID= 0
#FLAG_ID= 101
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1943/01/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 150,102 [1,4]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SOVIET DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;REMOVE1942
{
#NAME= DE 402 - Industry In The Ukraine Is Disrupted By The Transfer To The Urals
#POPUP= <<TAG_35>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 402[1]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 116
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 212,87 [3,3]
#DESTINATION_RESOURCE= 213,86 [3,3]
#DESTINATION_RESOURCE= 216,90 [3,3]
#DESTINATION_RESOURCE= 223,85 [3,3]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GERMAN DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940
;
; Reykjavik reduced to 0 so Germans cannot immediately operate to Iceland
; after Danish Annexation
{
#NAME= DE 601 - Iceland Supply Reduction (One Time)
#POPUP= <<TAG_36>>
#IMAGE= coup.ogg
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 601[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 53
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1940/04/14
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 103,36 [10,10]
#DESTINATION_RESOURCE= 104,37 [10,10]
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
}

; Warsaw Rising
{
#NAME= DE 655 - Warsaw Rising
#POPUP= <<TAG_37>>
#IMAGE= warsaw_uprising_1944.png, polish_home_army1.png, polish_home_army2.png, polish_home_army3.png, polish_home_army4.png
#SOUND= battle2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 655[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 85
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1944/08/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 188,76 [5,8]
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
}

; Operation Tempest
{
#NAME= DE 655 - Operation Tempest
#POPUP= <<TAG_38>>
#IMAGE= polish_home_army5.png, polish_home_army6.png
#SOUND= battle2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 655[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 85
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1944/08/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 195,78 [1,3]
#DESTINATION_RESOURCE= 193,71 [1,3]
#DESTINATION_RESOURCE= 192,73 [1,3]
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; UK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Malta limits Axis supply in the Mediterranean
{ 
#NAME= Malta Effect (Tripoli, Sirte, El Agheila, Benghazi, Derna)
#POPUP= <<TAG_39>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 15
#SEASON_FLAG= 0
#DATE= 1941/01/01
#SOURCE_POSITION= 175,114 [-1]
#DESTINATION_RESOURCE= 172,121 [1,2]
#DESTINATION_RESOURCE= 172,120 [1,2]
#DESTINATION_RESOURCE= 179,124 [1,2]
#DESTINATION_RESOURCE= 184,126 [1,2]
#DESTINATION_RESOURCE= 186,122 [1,2]
#DESTINATION_RESOURCE= 185,122 [1,2]
#DESTINATION_RESOURCE= 191,120 [1,2]
#DESTINATION_RESOURCE= 188,124 [1,2]
#DESTINATION_RESOURCE= 190,122 [1,2]
#DESTINATION_RESOURCE= 192,122 [1,2]
;Set variable conditions:
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Egypt politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
}

; Malta limits Axis supply in the Mediterranean
{ 
#NAME= Malta Effect (Tobruk, Bardia, Sidi Barrani, Mersa Matruh, El Alamein, Alexandria)
#POPUP= <<TAG_40>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 20
#SEASON_FLAG= 0
#DATE= 1940/08/01
#SOURCE_POSITION= 175,114 [-1]
#DESTINATION_RESOURCE= 195,121 [1,2]
#DESTINATION_RESOURCE= 194,122 [1,2]
#DESTINATION_RESOURCE= 205,123 [1,2]
#DESTINATION_RESOURCE= 206,124 [1,2]
#DESTINATION_RESOURCE= 209,122 [1,2]
#DESTINATION_RESOURCE= 209,123 [1,2]
#DESTINATION_RESOURCE= 191,120 [1,2]
#DESTINATION_RESOURCE= 196,123 [1,2]
#DESTINATION_RESOURCE= 198,123 [1,2]
#DESTINATION_RESOURCE= 200,124 [1,2]
#DESTINATION_RESOURCE= 204,125 [1,2]
;Set variable conditions:
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Egypt politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
}

;REMOVE1942
; Raid on St Nazaire
{ 
#NAME= Raid on St Nazaire - St Nazaire damaged
#POPUP= <<TAG_41>>
#IMAGE= campbeltown1.png, campbeltown2.png, campbeltown3.png, campbeltown4.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,50]
; Set link value to always trigger (dummy value)
#LINK= 113[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1942/03/28
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 142,89 [8,10]
;Set variable conditions:
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;REMOVE1942
; Raid on St Nazaire - first message
{ 
#NAME= Raid on St Nazaire - St Nazaire destroyed
#POPUP= <<TAG_42>>
#IMAGE= campbeltown1.png, campbeltown2.png, campbeltown3.png, campbeltown4.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[51,100]
; Set link value to always trigger (dummy value)
#LINK= 113[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1942/03/28
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 142,89 [10,10]
;Set variable conditions:
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;REMOVE1942
; Raid on St Nazaire - continuous
{ 
#NAME= Raid on St Nazaire - St Nazaire destroyed
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[51,100]
; Set link value to always trigger (dummy value)
#LINK= 113[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1942/03/28
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 142,89 [10,10]
;Set variable conditions:
; 1st Line - UK politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Fall of Gibraltar
{
#NAME= Fall Of Gibraltar (German Occupied)
#POPUP= <<TAG_43>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 676[1]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 45
#TRIGGER= 25
#SEASON_FLAG= 0
#DATE= 1939/09/01
#SOURCE_POSITION=
; Several ports removed so that Amphibious Operations are still possible
#DESTINATION_RESOURCE= 144,115 [1,2]
#DESTINATION_RESOURCE= 145,115 [1,2]
#DESTINATION_RESOURCE= 152,112 [1,2]
#DESTINATION_RESOURCE= 152,113 [1,2]
#DESTINATION_RESOURCE= 167,111 [1,2]
#DESTINATION_RESOURCE= 167,112 [1,2]
#DESTINATION_RESOURCE= 172,120 [1,2]
#DESTINATION_RESOURCE= 172,121 [1,2]
#DESTINATION_RESOURCE= 185,122 [1,2]
#DESTINATION_RESOURCE= 186,122 [1,2]
#DESTINATION_RESOURCE= 175,114 [1,2]
#DESTINATION_RESOURCE= 175,115 [1,2]
#DESTINATION_RESOURCE= 176,115 [1,2]
#DESTINATION_RESOURCE= 194,122 [1,2]
#DESTINATION_RESOURCE= 195,121 [1,2]
#DESTINATION_RESOURCE= 205,123 [1,2]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
}

{
#NAME= US East Coast Shipping Disrupted By Axis Raiders (Continuous)
#POPUP= <<TAG_44>>
#IMAGE=
#SOUND= sub_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 115
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
#SOURCE_POSITION= 7,112 [-1.6]
#SOURCE_POSITION= 7,111 [-1.6]
#SOURCE_POSITION= 11,105 [-1.6]
#SOURCE_POSITION= 11,106 [-1.6]
#SOURCE_POSITION= 12,106 [-1.6]
#SOURCE_POSITION= 16,104 [-1.6]
#SOURCE_POSITION= 16,103 [-1.6]
#SOURCE_POSITION= 18,100 [-1.6]
#SOURCE_POSITION= 18,99 [-1.6]
#DESTINATION_RESOURCE= 0,103 [1,2]
#DESTINATION_RESOURCE= 0,104 [1,2]
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

{
#NAME= Canadian Shipping Near Sydney Mines Disrupted By Axis Raiders (Continuous)
#POPUP= <<TAG_45>>
#IMAGE=
#SOUND= sub_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 21
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
#SOURCE_POSITION= 37,89 [-1.6]
#SOURCE_POSITION= 38,90 [-1.6]
#SOURCE_POSITION= 38,91 [-1.6]
#DESTINATION_RESOURCE= 36,91 [1,2]
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 21 [2] [100] [0]
}

{
#NAME= Canadian Shipping Near Halifax Disrupted By Axis Raiders (Continuous)
#POPUP= <<TAG_46>>
#IMAGE=
#SOUND= sub_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 0
#FLAG_ID= 21
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
#SOURCE_POSITION= 29,96 [-1.6]
#SOURCE_POSITION= 30,97 [-1.6]
#SOURCE_POSITION= 31,96 [-1.6]
#DESTINATION_RESOURCE= 30,95 [1,2]
#DESTINATION_RESOURCE= 29,92 [1,2]
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 21 [2] [100] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Italy
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Fall of Gibraltar
{
#NAME= Fall Of Gibraltar (Italian Occupied)
#POPUP= <<TAG_43>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#ALIGNMENT_ID= 0
#FLAG_ID= 59
#TRIGGER= 25
#SEASON_FLAG= 0
#DATE= 1939/09/01
#SOURCE_POSITION= 136,114 [-1]
; Several ports removed though Amphibious Operations are still possible
#DESTINATION_RESOURCE= 144,115 [1,2]
#DESTINATION_RESOURCE= 145,115 [1,2]
#DESTINATION_RESOURCE= 152,112 [1,2]
#DESTINATION_RESOURCE= 152,113 [1,2]
#DESTINATION_RESOURCE= 167,111 [1,2]
#DESTINATION_RESOURCE= 167,112 [1,2]
#DESTINATION_RESOURCE= 172,120 [1,2]
#DESTINATION_RESOURCE= 172,121 [1,2]
#DESTINATION_RESOURCE= 185,122 [1,2]
#DESTINATION_RESOURCE= 186,122 [1,2]
#DESTINATION_RESOURCE= 175,114 [1,2]
#DESTINATION_RESOURCE= 175,115 [1,2]
#DESTINATION_RESOURCE= 176,115 [1,2]
#DESTINATION_RESOURCE= 194,122 [1,2]
#DESTINATION_RESOURCE= 195,121 [1,2]
#DESTINATION_RESOURCE= 205,123 [1,2]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
}

; Pro-Allied Italian Resistance Activity (Post Surrender)
{
#NAME= Italian Partisans (Pro-Allied After Italy Surrenders)
#POPUP= <<TAG_47>>
#IMAGE= partisans_in_milan.png, partisans_in_bologna.png
#SOUND= battle2.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#ALIGNMENT_ID= 0
#FLAG_ID= 59
#TRIGGER= 8
#SEASON_FLAG= 0
#DATE= 1943/08/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 164,93 [1,3]
#DESTINATION_RESOURCE= 169,95 [1,3]
;Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [1]
}
